How To Change Your Character In Team Fortress 2
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This article has a list of console commands below. Using the Developer Console, yous can turn specific gameplay and graphic settings on or off, or alter their values. The console can be enabled from the advanced menu in options or via Set up launch options. Any command put in the autoexec.cfg file will automatically be loaded on game launch.
These settings tin can besides exist put into the course-specific .cfg files in your Team Fortress 2 folder in order to create class-specific configurations.
For a complete listing of Team Fortress 2 console commands and variables, see the Valve Developer Wiki.
For more than panel commands, see Cheats.
Contents
- 1 Listing of useful console commands
- 1.1 cl_ commands
- i.2 addcond commands
- i.3 ent_ commands
- 1.iv tf_ commands
- 1.5 sv_ commands
- one.6 mp_ commands
- 1.7 hud_ commands
- 1.8 Miscellaneous commands
- one.ix Weapon commands
- 2 Encounter too
- three External links
List of useful console commands
cl_ commands
-
cl_ask_blacklist_opt_out
<0/1> - Turns question whether to blacklist a server later leaving later a brusk amount of time off/on (Default: 0) -
cl_ask_favorite_opt_out
<0/i> - Turns question whether to favorite a server after leaving subsequently a longer amount of time off/on (Default: 0) -
cl_autoreload
<0/1> - Turns automatic reloading off/on (can besides be changed from avant-garde Options) -
cl_autorezoom
<0/1> - Turns Sniper Burglarize re-zoom off/on (tin as well be inverse from advanced Options) (Default: 0) -
cl_cmdrate
<30-66> - Max number of command packets sent to server per second (Default: xxx) -
cl_burninggibs
<0/one> - Turns burning gibs off/on (Default: 0) -
cl_cloud_settings
<0/1> - Turns syncing of config files with the Steam cloud off/on (Default:1) -
cl_crosshair_file
<filename> - Sets crosshair movie. "" is standard-crosshairs. example: "crosshair1" (can too exist changed from Multiplayer options) (Default: "") -
cl_drawhud
<0/1> - Hides/shows the HUD -sv_cheats 1
required (Default: 1) -
cl_first_person_uses_world_model
<0/1> - Sets total-body awareness mode off/on (for use with VR headsets) (Default: 0) -
cl_flipviewmodels
<0/1> - Sets viewmodels normal/inverted(left-handed) - does not piece of work while connected to a server (can also be inverse from avant-garde options) (Default: 0) -
cl_hud_playerclass_use_playermodel
<0/1> - Sets whether or not the thespian's model is used on the HUD (Default: 1) -
cl_interp
<0.015-0.5> - Sets how far character models are interpolated (drawn abroad from their actual position) in the world, a good standard value for hitscan weapons is 0.0303, while for projectiles/flames 0.0152 is expert (Default: 0.1) -
cl_interp_ratio
<1-2> - This will determine the ready interp with dividing your cl_updaterate based on what you set, 1 for projectiles, then ii for hitscan weapons (Default: 2) -
cl_mvm_wave_status_visible_during_wave
<0/i> - Turns HUD display always showing the robots left in a Isle of mann vs Machine wave off/on. -
cl_new_impact_effects
<0/1> - Turns new, better looking impact effects off/on, well-nigh noticeable on glass (Default: i) -
cl_ragdoll_collide
<0/1> - Turns ragdoll collisions on/off (client-side simply) -
cl_ragdoll_fade_time
<seconds> - Sets time until ragdolls disappear (client-side only), default is fifteen seconds -
cl_ragdoll_physics_enable
<0/1> - Determines whether bullets, explosives, and attacks will interact with ragdolls (Default: 1) -
cl_showbackpackrarities
<0/1> - Turns color-coded items in trade off/on -
cl_showfps
<0/i/2> - Shows framerate (off/real-time/rounded) -
cl_showpos
<0/one> - Shows the map coordinates and move speed of the player -
cl_spec_carrieditems
<0/1> - Shows non-standard items existence carried past player y'all're spectating -
cl_smooth
<0/1> - Smooth view/middle origin after prediction errors (Default: 1) -
cl_smoothtime
<0.01-two> - Smooth client's view after prediction error over this many seconds (Default: 0.1) -
cl_updaterate
<20-66> - Number of packets per second of updates y'all are requesting from the server (Default: 20) -
cl_yawspeed
<number> - Sets the speed at which your character turns when using the+left
and+correct
commands
addcond commands
sv_cheats 1
required
-
addcond 5
- Gives the player a ÃœberCharge effect that can be removed if healed by Dispenser, Medic or existence killed -
addcond 11
- Gives the histrion a critical effect that can be removed if healed by Dispenser, Medic or being killed -
addcond nineteen
- Gives the thespian the Mini-Crit upshot -
addcond 52
- Gives the player permanent ÃœberCharge upshot. -
addcond 55
- Gives the player the Amputator taunt upshot. Affects nearby allies. -
addcond 56
- Gives the player a critical effect that will not be removed unless killed or via removecond -
addcond 57
- Gives the player a ÃœberCharge outcome that volition not exist removed unless killed or via removecond -
addcond 58
- Gives the player the Vaccinator ÃœberCharge effect that volition be removed when killed or via removecond -
addcond 64
- Player will Cloak immediately regardless of grade. Used for the Invisibility Magic spell. -
addcond 66
- Bots volition ignore the player even if the player bumps into a bot when disguised or cloaked -
addcond 72
- Gives the role player an effect that raise their reload speed, firing speed, motility speed and grants infinite double jumps -
addcond 73
- Gives the player the Quick-Set up ÃœberCharge effect -
addcond 74
- Makes the player 10 times bigger and 10 times the health, likewise player will take infinite ammo but non clip size - thespian'due south melee range will remain the aforementioned -
addcond 75
- Makes the player 10 times smaller; melee range and health will stay the same -
addcond 92
- Role player periodically regenerates ammo, wellness, and metal. Health regeneration rate is inversely proportional to maximum wellness. Used for the "Regen" powerup in Mannpower mode -
addcond 114
- Enables glow outlines on friendly players and buildings
ent_ commands
Come across Cheats for more ent_ commands
sv_cheats 1
required
- Item pickups
-
ent_create item_healthkit_small
- Spawns in a Small Wellness Kit where the thespian is aiming -
ent_create item_healthkit_medium
- Spawns in a Medium Health Kit where the player is aiming -
ent_create item_healthkit_full
- Spawns in a Full Wellness Kit where the actor is aiming -
ent_create item_ammopack_small
- Spawns in a Pocket-size Ammo Pack where the thespian is aiming -
ent_create item_ammopack_medium
- Spawns in a Medium Ammo Pack where the role player is aiming -
ent_create item_ammopack_full
- Spawns in a Total Ammo Pack where the player is aiming -
ent_create item_teamflag
- Spawns in a white Briefcase where the player is aiming. Note: Both teams can pick up the spawned Briefcase -
ent_create item_currencypack_small
- Spawns in a Minor Credits Pickup where the player is aiming -
ent_create item_currencypack_medium
- Spawns in a Medium Credits Pickup where the player is aiming -
ent_create item_currencypack_large
- Spawns in a Large Credits Pickup where the player is aiming
- Buildings
-
ent_create obj_sentrygun
- Spawns in a level i Spotter Gun where the player is aiming -
ent_create obj_dispenser
- Spawns in a level 1 Dispenser where the actor is aiming -
ent_create obj_teleporter
- Spawns in a level ane Teleporter where the player is aiming- Optional parameters (work with certain commands):
-
teamnum <2/3>
: Squad Cherry-red/BLU (values other than 2 or three will spawn a BLU building that volition exist attacked by both teams, but if it is a Sentinel it will only attack BLU) -
defaultupgrade <0/1/two>
: Level 1/2/3 edifice -
spawnflags <number>
: Examples includespawnflags 2
for invulnerability,four
to make the building upgradable, and8
to give Sentry Guns space ammo. Adding the values of multiple spawnflags together will impart those properties onto the desired entity - Case:
ent_create obj_sentrygun teamnum ii defaultupgrade 2 spawnflags 8
spawns a level 3 RED Watch Gun with space ammo
-
- Optional parameters (work with certain commands):
- Neutral enemies and bosses
-
ent_create headless_hatman
- Spawns the Horseless Headless Horsemann where the player is aiming -
ent_create eyeball_boss
- Spawns a variation of MONOCULUS where the player is aiming-
ent_create eyeball_boss teamnum 1
- Spawns a ghostly BLU MONOCULUS where the player is aiming for x seconds -
ent_create eyeball_boss teamnum 2
- Spawns a ghostly RED MONOCULUS where the player is aiming for 10 seconds -
ent_create eyeball_boss teamnum 5
- Spawns the boss version of MONOCULUS where the player is aiming
-
-
ent_create merasmus
- Spawns Merasmus where the role player is aiming -
ent_create tf_zombie
- Spawns a Skeleton where the actor is aiming -
ent_create tank_boss
- Spawns a Tank Robot where the role player is aiming- Optional parameter (work with certain commands):
-
speed <integer>
Modifies motility speed of sure entities. - Case:
ent_create tank_boss speed 1
Spawns an extremely wearisome tank. -
health<integer>
Sets health of the tank. - Example:
ent create tank_boss wellness 100
Spawns a tank with 100 health. -
modelscale<integer>
Sets tank scale. - Example:
ent create tank_boss modelscale ii
Spawns a large tank.- Example:
ent create tank_boss speed 200 wellness 50 modelscale 0.5
Spawns a fast, tiny tank with fifty health.
- Example:
-
- Optional parameter (work with certain commands):
- Removing entities
-
ent_remove
- Removes the entity being pointed at past the crosshair -
ent_remove_all
- Removes a specific type of entity, such every bitent_remove_all obj_sentrygun
tf_ commands
-
tf_allow_player_use
<0/one> - Toggles the+use
command on a server, useful for some custom maps. (default: 0) - server operator simply -
tf_allow_taunt_switch
<0/1/2> - Disallows/allows switching weapons during taunts. (1 = kickoff of taunt simply; 2 = at any fourth dimension during the taunt) - server operator only (Default: 0) -
tf_always_deathanim
<0/i> - Forces death animation -sv_cheats 1
only. -
tf_always_loser
<0/i> - Forces "loser" (humiliation) animation and puts role player in 3rd-person (but can still burn weapons) -sv_cheats i
only. -
tf_avoidteammates_pushaway
<0/1> - Toggles the power to push your teammates by standing near or in them. (default: 1) -
tf_bot_add
<number> - Spawns a number of computer-controlled bots - server operator only -
tf_bot_flag_kill_on_touch
<0/1> - If enabled, kills bots upon picking upwardly the Intelligence. (default: 0) -sv_cheats i
only. -
tf_bot_quota
<number> - Sets the total number of reckoner-controlled bots in the server, but if a player is in the server it will override a bot slot - server operator only (Default: 0) -
tf_damage_disablespread
<0/i> - Turns random damage-spread (+-10%) for weapons off/on - server operator only (Default: 0) -
tf_damage_multiplier_(blue/red)
<number> - Increases or decreases the impairment vulnerability of a given team -sv_cheats 1
simply -
tf_dingalingaling
<0/ane> - Turns weapon hit sound off/on (tin also be changed from advanced options) -
tf_dingalingaling_repeat_delay
<seconds> - Limits how oft the weapon hit audio tin can play (Default: 0) -
tf_dingaling_pitchmaxdmg
<0-255> - Sets the pitch of maximum damage with your weapon, a lower pitch is recommended in most cases, (default: 100) -
tf_dingaling_pitchmindmg
<0-255> - Sets the pitch of minimum damage with your weapon, a higher pitch is recommended in nearly cases, (default: 100) -
tf_dingaling_volume
<0~1> - Sets the volume for hit sounds, (default: 0.75) -
tf_flag_caps_per_round
- Sets the number of times the Intelligence must be captured in Capture the Flag for a squad to win (default: three) - server operator only -
tf_forced_holiday
<0-eleven> - Enables holiday mode (0: default; 1: TFBirthday; 2: Halloween; 3: Christmas; four = CommunityUpdate; 5 = EOTL; 6 = Valentines; 7 = MeetThePyro; 8 = FullMoon; ix = HalloweenOrFullMoon; 10 = HalloweenOrFullMoonOrValentines; xi = AprilFools) - server operator only -
tf_matchmaking_join_in_progress
<0/1> - Toggles whether or not Casual matchmaking will ship the player into a match in progress. (Default: 1) -
tf_medieval
<0/1> - Turns Medieval mode on/off, requires map change to take effect - server operator only -
tf_medigun_autoheal
<0/1> - Turns healing without holding attack off/on (tin can also be changed from advanced options) (Default: 0) -
tf_medieval_autorp
<0/one> - Enables/disables automatic medieval-fashion text modification in the conversation box (Default in medieval manner: 1, default in normal servers: 0) -
tf_medieval_thirdperson
<0/1> - Toggles third person view during Medieval mode (Default: 0) -
tf_mvm_jump_to_wave
<integer> - Immediately skips to a specific wave in MvM -
tf_overtime_nag
<0/1> - Turns endless shouting of "OVERTIME!" in Overtime off/on - server operator only (Default: 0) -
tf_particles_disable_weather
<0/1> - Disables weather condition effects on supported maps (Default: 0) -
tf_playergib
<0/i/2> - Handles the frequency of gibbing. (0 = never; 1 = default; two = always, including attacks that usually don't gib) - server operator only -
tf_powerup_mode
<0/1> - Enable Mannpower on the server off/on - server operator but -
tf_romevision_opt_in
<0/ane> - Turns Romevision in Mann vs. Machine off/on (Default: 0) -
tf_romevision_skip_prompt
<0/i> - If nonzero, skip the prompt about sharing Romevision. (Default: 0) -
tf_scoreboard_mouse_mode
<0/1/two> - Allows the user to interact with the scoreboard and correct-click on thespian names to view a set of available actions, such every bit "Profile", which opens the Steam contour of the chosen user. Set to ane to turn on at all times, and set up to 2 to only plough on when the user clicks while viewing the scoreboard. (Default: 0) -
tf_scoreboard_ping_as_text
<0/1> - Toggles if players pings are represented by numbers (text) or every bit 'connection strength' bars (Default: 0) -
tf_taunt_first_person
<0/1> - taunts are in first person for full-trunk awareness style (for use with Oculus Rift) (Default: 0) -
tf_test_spellindex
<-1-11> - Set to index to always get a specific Magic spell (-1 = No spell; 0 = Fireball; 1 = Ball O' Bats; two = Uber Heal; iii = Pumpkin MIRV; 4 = Blast Spring; 5 = Stealth; half-dozen = Teleport; 7 = Brawl O' Lightning; eight = Minify; 9 = Shooting star Storm; 10 = Summon MONOCULUS; 11 = Summon Skeletons) - server operator only (Default: -i) -
tf_use_fixed_weaponspreads
<0/1> - Turns stock-still, consequent spread for weapons similar Shotgun, Scattergun and Shortstop off/on - server operator just (Default: 0) -
tf_use_min_viewmodels
<0/1> - Turns minimal viewmodels off/on, which reduces the size of weapons on screen. (Default: 0) -
tf_weapon_criticals
<0/1> - Turns random criticals for primary or secondary weapons off/on - server operator only (Default: i) -
tf_weapon_criticals_melee
<0-2> - If prepare to 0, melee weapons volition never crit, fifty-fifty iftf_weapon_criticals
is set to one. If set to 1, melee weapons can crit only iftf_weapon_criticals
is ane. If gear up to ii, melee weapons can crit no matter whattf_weapon_criticals
is prepare to. - server operator only (Default: one)
sv_ commands
-
sv_cheats
<0/1> - Turns cheats off/on - server operator merely -
sv_gravity
<number> - Sets serverwide gravity (default: 800)- server operator simply -
sv_lan
<0/1> - Allows/Disallows people on non-local networks from joining. - server operator only- In guild to host a mind (in-game) server that people can connect to over the Internet, your 27015 port must be forwarded
- In guild to host a mind (in-game) server that people can connect to over the Internet, your 27015 port must be forwarded
-
sv_password
<password> - Sets the countersign for a server - server operator merely -
sv_pure
<-1/0/1/ii> - Determines how much custom content (HUDs, animations, sound mods) should be immune on a server (-ane: Allow all; 0: Let all, except for Materials ; ane: Uses sv_pure.cfg; 2: Uses sv_pure_strict.cfg) - server operator only
mp_ commands
-
mp_autoteambalance
<0/1> - Disables/Enables automatic squad balancing - server operator merely -
mp_disable_respawn_times
<0/1> - Enables/Disables respawn times - server operator simply -
mp_forcerespawnplayers
- Immediately respawns all players (and bots) on the server -sv_cheats one
only. -
mp_forcewin
- Immediately wins the circular for the command user's team -sv_cheats 1
only. -
mp_friendlyfire
<0/1> - Toggles friendly burn down (the ability to injure teammates). - server operator only -
mp_highlander
<0/one> - Toggles Highlander fashion. - server operator only -
mp_idledealmethod
<0/1/2> - Chooses how to deal with idle players (0: Don't kick; 1: Move to spectate, then kicking; 2: Kick direct) - server operator simply -
mp_restartgame
<seconds until restart> - Restarts the round and resets the round time. - server operator only -
mp_scrambleteams
- Initiates a team scramble immediately.-
mp_teams_unbalance_limit
<number> - The team size departure at which players are forced onto the opposite team. - server operator just
-
-
mp_timelimit
<minutes> - The length of time that a map should last before swapping. - server operator just -
mp_usehwmmodels
<-1/0/1> - Disables/Enables HWM models used in TF2 Source Filmmaker shorts (-1: Never, 0: GPU-Based; one: Always) -
mp_usehwmvcds
<-1/0/1> - Disables/Enables oral cavity movement on HWM models (-one: Never, 0: GPU-Based; 1: Always) -
mp_waitingforplayers_cancel
<0/1> - If nonzero, cancels "Waiting for players..." time - server operator only
hud_ commands
-
hud_combattext
<0/1> - Turns the damage text to a higher place enemies off/on -
hud_combattext_batching
<0/1> - Turns the damage text higher up players adding together within an interval off/on-
hud_combattext_batching_window
<.1~two> - Fourth dimension in seconds to combine impairment text
-
-
hud_combattext_doesnt_block_overhead_text
<0/1> - Turns overwriting the particle effects used for disquisitional hits and mini-crits off/on -
hud_combattext_healing
<0/1> - Turns healing text above teammates off/on -
hud_deathnotice_time
<seconds> - How long to display the kill feed before it fades out -
hud_reloadscheme
- Used to gear up diverse HUD-color errors or lingering Crit-effects -
hud_saytext_time
<seconds> - How long to display conversation comments before they fade out (Default: 12)
Miscellaneous commands
For players
-
demark
<key> <command> - Binds a key to a control. -
bind
<fundamental> - Displays the command the given key is bound to. -
unbind
<primal> - Unbinds a central. -
unbindall
- Unbinds all keys. -
dropitem
- Drib the flag or Intelligence. -
kill
- Commit suicide. -
explode
- Commit suicide by exploding into gibs. -
+set on
- Forces the actor to constantly utilize their primary fire. (Same as M1) (-attack
will disable) -
+attack2
- Forces the player to constantly use their secondary fire. (Aforementioned as M2) (-attack2
will disable)
-
+attack3
- Forces the histrion to constantly use their 3rd fire. (Aforementioned as middle-click or M3) (-attack3
will disable) -
fov_desired
<75-90> - Set desired field of view (higher values show more than of the battlefield at the cost of fps) (can also be changed from advanced video Options) -
jointeam
<red/blue/car/spectator> - Force squad. (utilise this if you are stuck in "dead spectator" mode when too many people try to join a team at the same time) -
jpeg
- Take a jpeg screenshot. -
noclip
- Allows the players on the server to fly through walls. -sv_cheats 1
merely. -
retry
- Retry connection to last server. -
status
- Display map and connection condition. -
viewmodel_fov
<number> - Sets distance in which your weapons are drawn, higher values bear witness more of the weapon and arms but may evidence missing parts. (tin can also exist changed from advanced Options) -
r_drawviewmodel
<0/one> - Turns viewmodels on and off. (tin can also be changed from advanced Options) -
r_drawtracers_firstperson
<0/1> - Disables visuals from tracer rounds (from Machina and Hitman's Heatmaker) for your weapon but, not other players'. -
restart
- Restarts the current server dedicated server just -
notice
<text> - Displays all commands that match a cord of text -
hurtme
<number> - Deals a given corporeality of damage (tin be negative for actress health) -sv_cheats 1
only -
zoom_sensitivity_ratio
<0~i> - Sets the ratio of sensitivity while zoomed in with the Sniper Rifle with accordance to actual sensitivity. -
net_graph
<0-4> Shows different amounts of information such equally ping, framerate, lerp, and packet loss depending on the input value. -
thirdperson
- Places your view in a camera behind your character -sv_cheats 1
only -
thirdperson_mayamode
- If active, turning in third person does not move the photographic camera -sv_cheats 1
merely -
thirdperson_platformer
<0/i> - If active, the mouse controls the camera while movement is controlled relative to information technology.- If
thirdperson_mayamode
isn't active, walking towards the camera will 'button' your view away.
- If
-
firstperson
- Return to first person perspective.- If
thirdperson_platformer
is still set to i, you will not exist able to motility the camera during taunts.
- If
-
currency_give
<amount> - Gives a specified amount of credits in Mann vs. Machine (Maximum amount of credits you lot can have is 30000) -sv_cheats 1
only -
snd_restart
- Used to restart all sounds in any game mode. -
player_ready_toggle
- Readies/unreadies the player in MVM and Competitive -
milk shake
- Shakes the screen briefly, similarly to the shaking that occurs from a Payload cart's explosion -sv_cheats ane
only -
ghost_spawn
- Spawns a ghost that moves following a fix path and disappears soon later. -sv_cheats 1
simply -
taunt_by_name
<taunt proper name> - Runs a specified taunt, given the verbal name of a taunt in the role player'southward current taunt loadout, without having to open the taunt card.
For moderators/admins
-
changelevel
<mapname> - Changes the map. -
cvarlist
- View complete cvar listing. -
exec
- Execute config file from the tf/cfg folder. -
map
<mapname> - Changes the map and restarts the server.- Starts a new server if entered on the main menu - useful for bypassing the "Create New Server" dialog and map drop-down bill of fare
-
maps
<*/mapname> - Display list of maps. -
nextlevel
<mapname> - Sets the next map to be played. -
rcon_password
<countersign> - gives player access to remote control commands of a server. -
rcon
<command> - Executes an rcon command. -
rcon_address
<ip address> - Sets the server address to ship rcon commands to (if not prepare, console sends the control to the server that the player is currently in instead) -
phys_pushscale
<number> - Determines how far player corpses can be "pushed" when killed -
phys_timescale
<number> - Determines how fast props/projectiles move (default: 1) -
tf_ctf_bonus_time
<number> - Determines how long (in seconds) guaranteed critical hits are enabled when the Intelligence is captured on a CTF map. 0 disables them entirely. Default is 10 seconds.
For recording
-
record
<demo name> - Begins a demo recording -
stop
- Stops a demo recording -
startmovie
<moviename> - Opens up the source recorder during demo play dorsum and allows for high quality avi format recording -
endmovie
- Stops source recorder -
host_framerate
<number> - Tells the source recorder to record at a constant framerate -
host_timescale
<number> - Use in conjunction withhost_framerate
to produce a shine video output. Can also exist used lonely to either speed up or slow down gameplay. Default is ane.0 -sv_cheats i
only -
demoui
- Brings up a toolbox for replays (shift+F2 will besides bring upwards the tool box)
The following commands were introduced by the Demo Support feature (run into May 31, 2016 Patch):
-
ds_record
- Manually start a recording -
ds_stop
- Manually finish a recording -
ds_mark
<annotate> - Bookmark the current demo tick count for future reference. The <comment> is an optional descriptor you may include. -
ds_status
- Study the current recording status
Weapon commands
The "employ" command is used to switch to the specified weapon.
use is similar to the 'slot' commands, just cannot exist used for vocalization commands.
- Syntax
-
use
<weapon_name>
-
- Arguments
- <weapon_name>
- Scout
-
tf_weapon_scattergun
-
tf_weapon_handgun_scout_primary
-
tf_weapon_soda_popper
-
tf_weapon_pistol_scout
-
tf_weapon_lunchbox_drink
-
tf_weapon_jar_milk
-
tf_weapon_handgun_scout_secondary
-
tf_weapon_cleaver
-
tf_weapon_bat
-
tf_weapon_bat_wood
-
tf_weapon_bat_fish
- Soldier
-
tf_weapon_rocketlauncher
-
tf_weapon_rocketlauncher_directhit
-
tf_weapon_particle_cannon
-
tf_weapon_shotgun_soldier
-
tf_weapon_buff_item
-
tf_weapon_raygun
-
tf_weapon_shovel
-
tf_weapon_katana
-
tf_weapon_rocketlauncher_airstrike
- Pyro
-
tf_weapon_flamethrower
-
tf_weapon_shotgun_pyro
-
tf_weapon_flaregun
-
tf_weapon_jar_gas
-
tf_weapon_rocketpack
-
tf_weapon_fireaxe
- Demoman
-
tf_weapon_grenadelauncher
-
tf_weapon_pipebomblauncher
-
tf_weapon_bottle
-
tf_weapon_sword
-
tf_weapon_stickbomb
-
tf_weapon_katana
- Heavy Weapons Guy
-
tf_weapon_minigun
-
tf_weapon_shotgun_hwg
-
tf_weapon_lunchbox
-
tf_weapon_fists
- Engineer
-
tf_weapon_shotgun_primary
-
tf_weapon_sentry_revenge
-
tf_weapon_pistol
-
tf_weapon_laser_pointer
-
tf_weapon_mechanical_arm
-
tf_weapon_wrench
-
tf_weapon_robot_arm
-
tf_weapon_pda_engineer_destroy
-
tf_weapon_pda_engineer_build
- Medic
-
tf_weapon_syringegun_medic
-
tf_weapon_crossbow
-
tf_weapon_medigun
-
tf_weapon_bonesaw
- Sniper
-
tf_weapon_sniperrifle
-
tf_weapon_compound_bow
-
tf_weapon_sniperrifle_decap
-
tf_weapon_smg
-
tf_weapon_jar
-
tf_weapon_club
-
tf_weapon_sniperrifle_classic
- Spy
-
tf_weapon_revolver
-
tf_weapon_knife
-
tf_weapon_pda_spy
- To equip Sapper, employ: "
build 3 0
"
- <weapon_name>
- Other Commands
-
invnext
- switches to the next weapon -
invprev
- switches to the previous weapon -
lastinv
- switches to the concluding weapon used
-
See likewise
- Cheats
- Scripting
External links
- List of TF2 panel commands and variables in the Valve Developer Community
Source: https://wiki.teamfortress.com/wiki/List_of_useful_console_commands
Posted by: bohntheirried.blogspot.com
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